The Ant Game Documentation WIP
Input Pipeline
ActionSet
The Container of ActionAtoms.
To execute multiple ActionAtoms at the same frame, use multiple ActionSets, instead of config overlapping AA ranges.
| Property | Type | Default | Description |
|---|---|---|---|
main | StringName | Action.Main.NONE | - |
event_name | StringName | &"" | If triggered withinstantly_*(), ignore this field. |
actions | Array[ActionAtom] | [] | - |
!is_passive | bool | false | If true, this AS won’t be used to determine compatibility and interruptibility. Enabled by run-time AS only. |
buffer_frames | int | 8 | - |
- !: WIP…
ActionAtom
| Property | Type | Default | Description |
|---|---|---|---|
^main | StringName | &"" | The same as its AS |
branch | StringName | &"" | - |
has_anim | bool | true | - |
begin and end | int | -1 | Different fromMod, the begin can be -1. The begin field of Mod is required to at least be 1 |
| … |
- ^ Can’t be assigned thru the inspector.
PlayerExclusive
can_stand_up() and should_stand_up()
Literally…
CQC series
2 Area2Ds. hint_box is used to determine whether a CQC can be executed. The actual box is smaller than the hint box.
Lazy Load
Freezes mobs outside the Area2D. OP?
AttackMode
Uses with AttackParam. Currently it’s a mess but semi-works (recoil bug).
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